Createownapps http://createownapps.com Learn how to build apps Thu, 27 Nov 2014 03:57:28 +0000 en-US hourly 1 http://wordpress.org/?v=4.0.1 There’s an app for that http://createownapps.com/2013/09/theres-an-app-for-that/ http://createownapps.com/2013/09/theres-an-app-for-that/#comments Sun, 29 Sep 2013 19:36:33 +0000 http://createownapps.com/?p=2989 Justed read the funniest and most efterstalinistisk article in a white and just have to share it to you all. Enjoy the article! The world of smartphone and tablet apps is a world of delights. There are applications that turn your device into a beautiful musical instrument, a living book or a productivity powerhouse, and […]

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Justed read the funniest and most efterstalinistisk article in a white and just have to share it to you all.

Enjoy the article!

The world of smartphone and tablet apps is a world of delights. There are applications that turn your device into a beautiful musical instrument, a living book or a productivity powerhouse, and there are apps that enable you to tell everyone on Facebook about the last time you pooped.

We’re interested in the latter kind: not the must-haves, but the who-needs: the log-loggers and the cats in rice and the everyday apps that come with an added pirate dimension.

Never mind “there’s an app for that”. These apps will have you saying “there’s an app for that?”

Snap Chat

Social media consists largely of selfies and cats, so it was inevitable that some bright spark would combine the two. Snapcat says that it is “the very first social photo sharing app just for cats.

Made by cats” and at least half of that claim is true: it enables cats to take selfies by presenting them with an irresistible dot. Once the cat taps the dot the front-facing camera fires, and you can share the result on Facebook and Twitter.

Shadow

It isn’t out yet – it’s currently in Kickstarter fundraising mode – but when Shadow launches it’s going to end up with an awful lot of odd information.

The goal is to gather details of people’s dreams, enabling the user to see what patterns emerge from their psyches, and although it’s off by default users will be able to share their dream records with others – because there’s nothing more interesting than someone saying “hey! I had the most amazing dream last night!”

Ghost Detector

Ghost Detector is a BEEP BEEP OH MY GOD OH MY GOD NO NO NO NOOOOO only kidding. It shows a radar, and if there’s a ghost nearby that radar will show a picture of the ghost and enable the ghost to talk to you.

Reviews suggest it’s not entirely reliable – one user tried it in a graveyard and found no ghosts whatsoever – and we’re not convinced that “ghosts try to control your devices [sic] magnetic and microphone sensor” either.

Melon Meter

We’ve all been there. The supermarket shelves are sagging under the weight of lovely, lovely melons – but how can you tell which one will deliver the most delicious food joy?

Thanks to Melon Meter, you no longer have to guess: simply launc the app, put your phone on the melon and give the fruit a good thump. The app analyses the sound and looks for what the developers call a “decay signature”; apparently ripe melons sound different to unripe ones.

If you want to have some more really weird app “tips” read the full article here:

http://www.techradar.com/news/phone-and-communications/there-s-an-app-for-that-10-oddest-apps-in-the-world-today-1184570

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Blog – What a feeling.. http://createownapps.com/2013/09/best-app-marketing-tips/ http://createownapps.com/2013/09/best-app-marketing-tips/#comments Thu, 26 Sep 2013 11:39:30 +0000 http://createownapps.com/?p=2978 it is..to have your app approved and online on AppStore. The possibilities of reaching out to millions of people! But spreading your idea to a market you don’t really know act is a worrying feeling.like jumping out of a cliff without a knowledge on what to come. I am therefor asking you the question. What […]

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it is..to have your app approved and online on AppStore. The possibilities of reaching out to millions of people! But spreading your idea to a market you don’t really know act is a worrying feeling.like jumping out of a cliff without a knowledge on what to come. I am therefor asking you the question.

What is your best marketing tips for an app?

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Promote your app – 12 tips! http://createownapps.com/2013/09/tips-promote-app/ http://createownapps.com/2013/09/tips-promote-app/#comments Wed, 18 Sep 2013 19:37:45 +0000 http://createownapps.com/?p=2926 I had some contact with one of the DIY appmaking companies this week about a great blogpost they have published on their site. Kindly thet let me use it on createownapps.com to all you readers striving to build your own apps. When your app is ready and build with the DIY platforms available you may […]

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I had some contact with one of the DIY appmaking companies this week about a great blogpost they have published on their site. Kindly thet let me use it on createownapps.com to all you readers striving to build your own apps. When your app is ready and build with the DIY platforms available you may be thinking about the next step. How should you market it?

On the web

  1. Publish an article about the app on your website
  2. Place a banner on your website linking to the app store or app gallery*

* Such as Google Play, the Apple Store or the microsite at instappbuilder.com, where your attendees can download the event app

In newsletters

  1. Place an app download link in newsletters sent to your audience
  2. Ask your sponsors to do the same
  3. Write a newsletter showcasing and explaining your newly created app to increase interest in the even. This will lead to more user participation, enthusiasm and feedback from your audience.

In printed materials

  1. Inform your audience about the app in your printed media (posters, local weeklies, flyers, etc.)
  2. Place a QR Code in your printed media. The QR Code should refer users to the site where they can download the app. You can design QR Codes with QR Hacker or any QR Code generator

Press &PR

  1. Give publicity to your Event App in your press release

Social Media

  1. Post the app and the app download link on your Facebook page. (You can shorten the download URL with tiny URL, google URL shortener or with other tools)
  2. Tweet the app and download link on Twitter too. Don’t forget to shorten the post to 140 characters!

At the event

  1. Post QR Codes on information boards, registration desks, on doors, in cloakrooms and in lounges
  2. Ask presenters to mention the application in their presentation.

These great tips are from InstApp, a DIY appmaking platform. For Instapp review, see here:

http://createownapps.com/consumer/instapp-review/

 

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iPhones Trump Androids for Mobile Commerce App Usage (by Infinite Monkeys) http://createownapps.com/2013/09/mobile-app-or-mobile-website/ http://createownapps.com/2013/09/mobile-app-or-mobile-website/#comments Mon, 16 Sep 2013 20:07:34 +0000 http://createownapps.com/?p=2916 Surprisingly, one of the most common questions we still get asked is whether it’s worth it to create a mobile app, vs. “just” publishing a mobile website, or as it is sometimes called an “m-dot” site. The fact is that we create both simultaneously with a single click, so it’s not really an issue when […]

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Surprisingly, one of the most common questions we still get asked is whether it’s worth it to create a mobile app, vs. “just” publishing a mobile website, or as it is sometimes called an “m-dot” site.

The fact is that we create both simultaneously with a single click, so it’s not really an issue when you use our appmakr platform, however there is some pretty strong evidence that has just been released on why building an app for your business could really pay off.

The quantitative research firm Arbitron just found that when it comes to making purchases via mobile commerce, users of both Android and iPhone devices spent significantly more time in apps than using the same companies’ mobile websites (when both were possible).

This reinforces that consumers enjoy the immersive experience of working with a Native App and seem to place greater trust (as seen by the higher purchase rates) in the app version of the eTailer’s offerings.

We’re pretty sure this won’t settle the argument once and for all, but if you are someone who has been wondering how to make an app for your business and whether or not to bother – this should help settle that.

Read the full release about the Arbitron study here: http://arbitron.mediaroom.com/index.php?s=43&item=876

This article is collected from DIY appmaking platform Infinite Monkeys.

If you want to see more about Infinite Monkeys read here: Infinite Monkey Review

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Interview with Jomi López (Mobincube user) http://createownapps.com/2013/09/interview-with-jomi-lopez-username-jomibelop/ http://createownapps.com/2013/09/interview-with-jomi-lopez-username-jomibelop/#comments Thu, 12 Sep 2013 20:08:14 +0000 http://createownapps.com/2013/09/interview-with-jomi-lopez-username-jomibelop/ We’ve told you plenty of times that it is possible to earn money and make a life with Mobincube from home. Of course, that requires some effort from your side: be persistent creating more and more apps, tell the world about your apps, etc. The best way for us to proof that is letting you […]

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We’ve told you plenty of times that it is possible to earn money and make a life with Mobincube from home. Of course, that requires some effort from your side: be persistent creating more and more apps, tell the world about your apps, etc.

The best way for us to proof that is letting you get closer to some of our most successful users. Today we are going to analyze the Mobincube experience of one of them: jomibelop (Jomi López).

jomi

He had great ideas and turned them into a collection of 10 apps: How to draw SpongeBob, How to draw Pokémon, etc. Each one of them was making more than 500 daily downloads. But he didn’t realize that he was infringing some property rights, so after two months of success, their apps were removed from GooglePlay. But instead of surrendering, he kept looking for new ideas and we came back even stronger.

Today we have interviewed him, so that you can learn a bit about this top user. Here’s what he told us:

 

MBC: How old are you?

JOM: I’m 21

MBC: Where are you from?

JOM: From Spain

MBC: What’s your academic degree?

JOM: I left high school because I was getting bored. I always believed in self-education, so I took some online lessons about graphics design and Android programming. Those courses came from American universities.

MBC: What’s your current labour status?

JOM: I’m currently unemployed. I try to get some extra money as a freelancer, designing flyers for party clubs, repairing people’s computers and developing apps.

MBC: Past job experience?

JOM: I worked as a representative of a discotheque. I also worked with a group of people developing Android and Windows Phone, where my task was to design templates and bring ideas.

MBC: How high are your computer skills?

JOM: Well, I have good skills, but I prefer to create my apps with Mobincube in order to save time and some headaches. I don’t really need my skills for creating my apps with Mobincube, it is really easy.

MBC: How much time do you work with Mobincube?

JOM: I work with Mobincube 5 days a week. Let’s say 5 hours per day.

MBC: How much money are you earning with your Mobincube apps?

JOM: I’m currently making around $150 a day and it keeps growing day after day. I’m really happy with it.

MBC: Any future plans?

JOM: I will keep creating more apps with Mobincube, so that I can double my daily earnings and make $9,000 per month :D

MBC: Any recommendation for other users of Mobincube?

JOM: If your first apps don’t make money, keep trying new ideas. Some of them will succeed. The more apps you create, the more money you earn. It is also important to support your app with good marketing material: nice screenshots, good descriptions, explanatory videos, etc. For example, I invest part of my time in producing YouTube videos to show my apps. (http://www.youtube.com/user/AndroidJomiOficial)

IMPORTANT UPDATE: just after the interview, google play cancelled jomi’s account. It seems that one of his old apps (which he removed some time ago) caused a complaint from the copyright owner, so all the process for cancelling the account was already started. We’ve talked with Jomi about this, but he is not sad about it. He said he has learnt from this, so he will take care in the future. He will keep developing apps with Mobincube for sure, as he said. This user is a great example of tenacy!

This article is collected from Mobincube, one of the DIY platforms reviewed on this site.

Mobincube review can be found here: http://createownapps.com/consumer/mobincube-review/

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Infinite Monkeys Acquires AppMakr http://createownapps.com/2013/09/infinite-monkeys-acquires-appmakr/ http://createownapps.com/2013/09/infinite-monkeys-acquires-appmakr/#comments Wed, 11 Sep 2013 19:28:31 +0000 http://createownapps.com/?p=2869 Infinite Monkeys Acquires AppMakr creating the Largest DIY App Publisher in the World. (Palo Alto, CA) September 9, 2013 – Infinite Monkeys announced today that it has acquired its largest competitor AppMakr. AppMakr is a drag-and-drop mobile application service platform developed by Socialize. Socialize was in turn acquired by ShareThis in March 2013. Infinite Monkeys, […]

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Infinite Monkeys Acquires AppMakr creating the Largest DIY App Publisher in the World.

(Palo Alto, CA) September 9, 2013 – Infinite Monkeys announced today that it has acquired its largest competitor AppMakr. AppMakr is a drag-and-drop mobile application service platform developed by Socialize. Socialize was in turn acquired by ShareThis in March 2013.

Infinite Monkeys, which offers a similar Drag-and-Drop Mobile App Builder, will continue to support all Free-Plan customers of the AppMakr platform with their existing app. Any customer who previously signed up for AppMakr’s $79/month ad-free plan will be offered a 2-months free upgrade promotion to migrate their apps to the Infinite Monkeys platform, which is available at just $9 / month. All customer support lines and forums will be managed by the support team at Infinite Monkeys.

Jay Shapiro, co-founder and CEO of Infinite Monkeys explained: “We have always had a lot of respect for AppMakr and the incredibly loyal following they have. We were delighted to work with ShareThis to create a workable solution that lets everyone win. This is just another example of why ShareThis is one of the best social marketing companies out there for small businesses. They’ve shown their commitment to the customers today, for sure.

Daniel Odio, founder of AppMakr and senior vice president at ShareThis, added, “Infinite Monkeys and AppMakr are a natural fit. With AppMakr technology, Infinite Monkey will have even more tools to help anyone create robust, interesting and engaging apps for any device.

By combining these two app publishing customer bases, Infinite Monkeys becomes one of the largest publishers of mobile apps in the world. The service has more than ½ a million mobile app publishers today in 60+ countries, and is available in 11 languages including Japanese, Chinese, Spanish, Hindi and Arabic.

About AppMakr
Launched in January 2010, AppMakr is already the leading DIY platform allowing non-developers to create sophisticated native iOS, Windows Phone and Android mobile applications, and has been used by the world’s leading brands, including Newsweek, PBS, The PGA TOUR, National Geographic, Macworld, Harvard Business Review, Mac|Life, as well as other brands including U.S. Congress and U.S. Senate representatives and committees, bands and thousands of others to connect with their users through the mobile distribution channel. Applications created with AppMakr run on multiple mobile operating systems and devices, including iPhone, iPod Touch, Android and Windows Phone devices.

About Infinite Monkeys

Infinite Monkeys is a self-serve drag-and-drop platform that enables anyone to create your own mobile app for iPhone, Android & HTML5 smartphones – without any coding. With three pricing options, from free to just $99, Infinite Monkeys brings custom mobile apps within the reach of small businesses. By servicing the long-tail of niche interests with free and low-cost apps, Infinite Monkeys aims to be the largest publisher of free mobile apps in the world.

To learn more about how Infinite Monkeys is transforming the Mobile App Economy, please visit www.infinitemonkeys.mobi and follow @oo_monkeys on Twitter

Infinite Monkeys review can be found here: http://createownapps.com/consumer/infinite-monkeys-review-2/

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Why Reporters Won’t Be Tweeting Like They Used To http://createownapps.com/2013/09/why-reporters-wont-be-tweeting-like-they-used-to/ http://createownapps.com/2013/09/why-reporters-wont-be-tweeting-like-they-used-to/#comments Thu, 05 Sep 2013 21:13:38 +0000 http://createownapps.com/2013/09/why-reporters-wont-be-tweeting-like-they-used-to/ In the digital age, social media has become essential to news reporting. Sometimes this leads to disastrous results, as we saw with the wild, speculative reports flying around in the aftermath of the Boston Marathon bombing. But, for better or worse, the Pandora’s box has been opened, and the public’s enduring appetite for the most […]

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In the digital age, social media has become essential to news reporting. Sometimes this leads to disastrous results, as we saw with the wild, speculative reports flying around in the aftermath of the Boston Marathon bombing. But, for better or worse, the Pandora’s box has been opened, and the public’s enduring appetite for the most up-to-date news isn’t going to go away. Given this reality, publishers can’t afford to slow their writers and editors down when it comes to posting the latest news – especially on social media.

So how do publishers walk the tricky line between empowering reporters and maintaining credibility? How should they balance solid reporting with the immediacy of digital communication? Thus far, the answer for publishers has been to publish guidelines. In May of 2011, the American Society of News Editors (ASNE) compiled and studied the social media policies of leading news organizations across the country, and distilled them into 10 key takeaways. These include:

  • Traditional ethics rules still apply online.

  • Assume everything you write online will become public.

  • Keep internal deliberations confidential.

These guidelines, as well as the others, are sensible enough. The problem is that guidelines are not solving this problem. After all, the ASNE guideline review was published more than two years ago, and the number of embarrassing incidents on social media has only grown since then.

To understand how useless guidelines are, just look to the Andrew Goldman Twitter scandal in October of 2012. Goldman, a regular contributor to The New York Times Magazine’s “Talk” column, was suspended for four weeks following his sexist, profane comments in a Twitter spar with bestselling novelist Jennifer Weiner.

In the aftermath of the Goldman affair, New York Times Public Editor Margaret Sullivan called for the establishment of a clear social media policy. But after publishing her article, Sullivan discovered that The Times already had “very general” guidelines. Sullivan then wrote another post in which she acknowledged that some employees at the Times “seemed unaware that guidelines existed.”

To rectify the situation, Philip B. Corbett, standards editor, sent out a memo to his colleagues at the paper, reminding them that “we should always treat Twitter, Facebook and other social media platforms as public activities.” Added Corbett, “When in doubt, ask yourself if a given action might damage The Times’ reputation. If so, it’s probably a bad idea.”

Alas, Corbett’s warning didn’t appear to do much to help. It was just over a month later that The Times found itself in hot water again, this time thanks to Jodi Rudoren, the Jerusalem bureau chief, who wrote on Facebook that Palestinians in Gaza “seem a bit ho-hum” about their losses.

All of this, of course, begs the question: If guidelines don’t work, how are publishers supposed to manage their social media accounts? Publishers certainly can’t afford to have an editor work directly with each writer on every social posting, the solution The Times came up with for Rudoren.

Though no one likes to see someone lose a job, publishers may have to show some tough love if they hope to put an end to the social gaffes committed by their employees. At the moment, there’s simply little incentive for writers to worry much about the rules – assuming they’re even aware of them.

Sure, it was slightly embarrassing for Rudoren to have her slipup highlighted by her colleagues at The Times. But, as with most things in life, it will take the threat of real consequences before people change their behavior. If The Times announced tomorrow that an unprofessional comment on social media was grounds for immediate termination, we’d see far fewer similar incidents in the future. That may not seem very fair, and it may even cause some writers to censor themselves at the price of timely journalism. But it might be the only solution.

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Go mobile on a budget http://createownapps.com/2013/07/go-mobile-on-a-budget/ http://createownapps.com/2013/07/go-mobile-on-a-budget/#comments Thu, 04 Jul 2013 20:51:55 +0000 http://createownapps.com/?p=2750 Found a great video again from entrepreneur making a short interview with CEO for appmaking company Mobile Roadie. It sure make you think of future state and what is important for businesses.

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Found a great video again from entrepreneur making a short interview with CEO for appmaking company Mobile Roadie. It sure make you think of future state and what is important for businesses.

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Mobile design trends of 2013 http://createownapps.com/2013/06/mobile-design-trends-of-2013/ http://createownapps.com/2013/06/mobile-design-trends-of-2013/#comments Tue, 25 Jun 2013 18:31:15 +0000 http://createownapps.com/?p=2728 Just read a great and interesting article by mobile appmaking platformAppfurnace giving their thoughts of the mobile design trends so far for 2013. They start to state that as we come half-way through the year, they have seen the visual landscape of mobile start to change. Until recently, Apple’s design aesthetic had dominated the mobile […]

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Just read a great and interesting article by mobile appmaking platformAppfurnace giving their thoughts of the mobile design trends so far for 2013. They start to state that as we come half-way through the year, they have seen the visual landscape of mobile start to change. Until recently, Apple’s design aesthetic had dominated the mobile world, but with Windows mobile’s flat UI striking a different look, and sales of Android devices increasing, we’ve seen a few different looks emerge.

What are these trends, and what do they look like?

The end of Skeumorphism

A controversial topic among certain designers, many people are calling for the end of skeuomorphic design. This style makes visual comparisons with real-world objects, to help users understand how the apps work – like your calendar app that looks like a traditional paper calendar.
Some people argue that these mechanisms aren’t needed anymore now that the majority of users are familiar with smartphones. Many designers want the freedom to present digital interfaces differently, without the (sometimes) clunky metaphors that skeuomorphic design uses. There’s value in this argument, since these metaphors can waste valuable screen space to mimic their real-world counterparts, and sometimes unnecessarily.
But it’s easy to forget that not all users are early adopters. A lot of people are just getting their first smart phones, and interfaces that iPhone users may be bored of already, might be a useful stepping stone into smart phones for the millions of new first-time Android customers.

Hidden Menus

Along with less metaphoric interfaces, we’re seeing more and more examples of minimised navigation, hiding menus behind single buttons that don’t take up so much space.
There’s a long-held interface design theory that encourage designers to reduce the amount of thinking that users need to do to find what they’re looking for – and to get them to where they want to be in as few taps (or clicks) as possible. Minimising the interface elements slightly goes against this grain, as it adds at least one more tap for users, and obscures the options from being seen immediately.
But as interface animations get more sophisticated and less clunky, these two-step navigation menus may be worth the lack of visibility in menu items. If users feel a clean interface is worth an extra tap, this trend could introduce an exploration of the use of screen space. As designers though, we should be careful not to sacrifice understanding for space, and to consider the increasing number of new smartphone users entering the audience base.

Larger Type
The way we interact with digital displays has come a long way in the past few years, with new format displays at both the large and small ends of the spectrum: large LCD screens, HD, touch-screens, tablet and pocket-sized mobiles.
This sudden diversity of screen sizes has meant that people have rightly demanded flexible content, and alongside this, a growing number of interfaces are incorporating larger type, and images too. Larger type means that users can clearly read content on whichever device they choose, but it also reinforces the trend towards minimising navigation, giving content more room to breath.

Of course, there are rumours that Apple’s iOS platform is undergoing a big redesign when they release the new iPhone later in the year, causing speculation about what aesthetics will be pushed and dropped by the masses. Whatever happens with Apple’s iOS, we’re entering a more diverse period of mobile interface design, which can only be a good thing.

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V4 is LIVE, Shoutem’s biggest release ever http://createownapps.com/2013/06/v4-is-live-shoutems-biggest-release-ever/ http://createownapps.com/2013/06/v4-is-live-shoutems-biggest-release-ever/#comments Wed, 19 Jun 2013 06:27:27 +0000 http://createownapps.com/?p=2686     Got an email from the CEO of mobile appmaking platform Shoutem yesterday but a late restaurant visit stopped me from posting it. Anyway it was worth waiting for. I’m thrilled to announce new version of the ShoutEm Mobile App Maker! Each day thousands of our customers are using our platform to create and […]

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Got an email from the CEO of mobile appmaking platform Shoutem yesterday but a late restaurant visit stopped me from posting it. Anyway it was worth waiting for.

I’m thrilled to announce new version of the ShoutEm Mobile App Maker!
Each day thousands of our customers are using our platform to create and manage their apps and we wanted to make that the best experience possible. Here is a video two minute video showcasing the new user interface and some of the new V4 features.
Enjoy!
Viktor Marohnic, ShoutEm CEO.

ShoutEm V4 highlights

  • Completely redesigned designer dashboard
  • New and more flexible of content organization
  • Live preview app
  • New home page and slide in menu layouts

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Shoutem’s pricing plans are completely transparent and include:

  • Unlimited app usage
  • Unlimited updates of the app
  • Free automated updates and
  • No additional hidden costs

Extensive set of modules and templates

  • Now you can add and edit all the content in our CMS
  • Import content form RSS, Songkick, Soundcloud, Singleplatform, Eventbrite, Youtube and dozen other services is still available

 

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New flat design for all of your apps

  • All of the iPhone, Android and mobile web apps are redesigned
  • Unique and modern flat design is applied across all platforms

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Seamless one click publishing and app update process

  • Publish your apps to AppStore and Google play automatically
  • Update your apps at any time with no additional costs
  • ShoutEm team updates your app regularly to ensure compatibility with new iOS and Android versions at no additional charge

We pride ourself on making very affordable yet most powerful solution on the market.

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ShoutEm Review here: http://createownapps.com/consumer/shoutem-review/

 

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